Glasses

Ready Player Me avatars can wear glasses.

Guidelines for assets

Your asset must fit the #head-template

Asset name

glasses-"subcategory"-*

e.g. glasses-mycompany-01

asset type

glasses

descriptive sub category, can be anything

subcategory

e.g. cateye; halfframe

number of texture variations, always 2 digits

00

e.g. 01, 02, 03

Technical Requirements

Asset name

glasses-"subcategory"-*

e.g. glasses-mycompany-01

File type

GLB

File size

max 2.5 Mb

Triangle count:

max 1000

Mesh name:

Wolf3D_Glasses

Material name

Wolf3D_Glasses

Basecolor map

Required

Normal map

Required

Vertex colors

No

Texture size

512 x 512

Texture File format

JPG, or PNG with transparency

Texture file name

glasses-"texture type".jpg

example file name glasses-aviator-01-C.jpg

Validation

You must validate your assets before submitting them.

Submitting assets

Include only the glasses model with embedded textures.

Submitting a design

Materials & Texture Maps

See Materials and Textures.

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