Glasses
Ready Player Me avatars can wear glasses.
Last updated
Ready Player Me avatars can wear glasses.
Last updated
Guidelines for assets
Your asset must fit the
Technical Requirements
example file name glasses-aviator-01-C.jpg
You must validate your assets before submitting them.
Include only the glasses model with embedded textures.
Texture size
512 x 512
Texture File format
JPG, or PNG with transparency
Texture file name
glasses-"texture type".jpg
Asset name
glasses-"subcategory"-*
e.g. glasses-mycompany-01
asset type
glasses
descriptive sub category, can be anything
subcategory
e.g. cateye; halfframe
number of texture variations, always 2 digits
00
e.g. 01, 02, 03
Asset name
glasses-"subcategory"-*
e.g. glasses-mycompany-01
File type
GLB
File size
max 2.5 Mb
Triangle count:
max 1000
Mesh name:
Wolf3D_Glasses
Material name
Wolf3D_Glasses
Basecolor map
Required
Normal map
Required
Vertex colors
No