Glasses
Ready Player Me avatars can wear glasses.
Guidelines for assets
Your asset must fit the #head-template
Asset name
glasses-"subcategory"-*
e.g. glasses-mycompany-01
asset type
glasses
descriptive sub category, can be anything
subcategory
e.g. cateye; halfframe
number of texture variations, always 2 digits
00
e.g. 01, 02, 03
Technical Requirements
Asset name
glasses-"subcategory"-*
e.g. glasses-mycompany-01
File type
GLB
File size
max 2.5 Mb
Triangle count:
max 1000
Mesh name:
Wolf3D_Glasses
Material name
Wolf3D_Glasses
Basecolor map
Required
Normal map
Required
Vertex colors
No
Texture size
512 x 512
Texture File format
JPG, or PNG with transparency
Texture file name
glasses-"texture type".jpg
example file name glasses-aviator-01-C.jpg
Validation
You must validate your assets before submitting them.
Submitting assets
Include only the glasses model with embedded textures.
Materials & Texture Maps
Last updated