Facewear
Ready Player Me avatars can wear many styles of facewear.
Example Asset
Start by downloading this facewear example: facewear-bandana-03
Inspect this example and familiarize yourself with the details as your design must match the same requirements.
Guidelines for assets
If the asset covers the neck or clavicle area it must be skinned to this head-rig in order to deform during animation. Otherwise, the facewear does not need to have a skeleton.
Materials & Texture Maps
Validation
You must validate your assets before submitting them.
pageValidation tool for BlenderSubmitting assets
Do not include the head mesh with the final file, only the headwear model with the embedded textures.
Folder Structure 📂exp
Asset folder = Asset name
Final files (GLB, icon) in the root of the folder. 3D files names = Asset name.
The asset folder includes the "working-files" folder. It contains the Blend file and archived final and cleaned-up high-poly models, Substance Painter project. 👍
Texture maps in the "textures" folder
Example: Ready Player Me/ assets/ facewear/
pageSubmitting a designLast updated