Check: UV Map Count
Version:
Last updated
Version:
Last updated
Severity: Warning
More than 1 was found for the mesh.
This is not compatible with Ready Player Me assets and can lead to unexpected results.
Even though glTF files and the WebGL renderers support 2 UV maps, we currently only utilize one. Not all WebGL renderers adhere to the official glTF 2.0 specifications when it comes to UV maps.
Leaving out unnecessary UV maps keeps the file size low.
Ready Player Me supports requesting avatars with combined materials via a texture atlas which can have unexpected results when more than 1 UV map is present.
There are no automatic fixes available at this time.
Remove any additional UV maps in the .
Hosts: Blender
Types: Mesh