Check: Skin Weight Normalization
Version:
Last updated
Version:
Last updated
Severity: Warning
Normalizing weights is recommended for smooth animation deformations.
The linear sum of the weights should be as close as reasonably possible to 1.0 for a given vertex.
The threshold in the is set to 2e-7 times the number of non-zero weights per vertex.
Normalizes the bone influences, i.e. for each vertex, this fix makes sure that the sum of the weights across all vertex groups is equal to 1.
Select vertices with non-normalized skin weights.
Re-adjust the weights.
Hosts: Blender
Types: Mesh
While In Blender, you can turn on Auto Normalize in the settings of the Draw tool under to avoid this issue while painting skin weights.