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  • Description
  • Autmoatic Fix
  • Manual Fix
  • Properties
  1. Validation
  2. Validation checks
  3. Materials validation

Check: Material Base Color

Version:

PreviousCheck: Material NodesNextCheck: Material Specular

Last updated 2 years ago

Severity: Warning

Error message: The base color of the material itself should be pure white.

Description

The Base Color property of the Blender material (not to be confused with the color texture map) is not set to white.

Blender materials have a Base Color property that only shows in its GUI when Use Nodes is disabled. The ignores this setting since it depends on using shader nodes, but the mixes this value with the input image for the material’s color. This leads to unexpected colors in FBX files when this property is not set to pure white (R: 1.0, G: 1.0, B: 1.0).

Autmoatic Fix

Set Base Color to white.

Manual Fix

Not necessary. See automatic fix.

Properties

Hosts: Blender

Types: Material

export to glTF
export to FBX