Check: Material Base Color
Version:
Last updated
Version:
Last updated
Severity: Warning
Error message: The base color of the material itself should be pure white.
The Base Color property of the Blender material (not to be confused with the color texture map) is not set to white.
Blender materials have a Base Color property that only shows in its GUI when Use Nodes is disabled. The export to glTF ignores this setting since it depends on using shader nodes, but the export to FBX mixes this value with the input image for the material’s color. This leads to unexpected colors in FBX files when this property is not set to pure white (R: 1.0, G: 1.0, B: 1.0).
Set Base Color to white.
Not necessary. See automatic fix.
Hosts: Blender
Types: Material