Asset Creation Guide
  • Asset Creation
    • Overview
      • FAQ
    • Templates
    • Materials and Textures
    • Modeling guidelines
      • Requirements / Conventions
    • Skinning and testing
      • Visage Tool
      • Mixamo
      • WIP - Skinning in Blender
    • Submitting a design
  • Reference
    • Face
      • Hairstyle
      • Glasses
      • Facial hair
      • Headwear
      • Facepaint
      • Facewear
      • Eyebrows
    • Hero Character
    • RPM Catalogue
      • Logo on t-shirt or hoodie
  • Validation
    • Validation tool for Blender
    • Validation checks
      • Hierarchy/Objects
        • Check: Naming conventions
        • Check: Object mode
        • Check: Parent name
        • Check: Object children
        • Check: Transforms
      • Mesh validations
        • Check: UV Map Name
        • Check: UV Map Range
        • Check: UV Map Count
        • Check: Mesh Triangle Count
        • Check: Vertex Colors
        • Check: Skinning
        • Check: Armature
      • Skinning validations
        • Check: Rig Count
        • Check: Bone Names
        • Check: Skin Weight Normalization
        • Check: Skin Weight Influences Count
        • Check: Skin Weight Valid Bones
      • Materials validation
        • Check: Backface Culling
        • Check: Material Nodes
        • Check: Material Base Color
        • Check: Material Specular
      • Texture map validations
        • Check: Texture Wrapping
        • Check: Texture Color Space
        • Check: Texture Node Name
        • Check: Texture Path
        • Check: Texture Format
        • Check: Texture Metalness
        • Check: Texture Albedo
        • Check: Texture Embedding
      • Animations
        • Animation
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On this page
  • Description
  • Automatic Fix
  • Manual Fix
  • Budget
  • Properties
  1. Validation
  2. Validation checks
  3. Mesh validations

Check: Mesh Triangle Count

Version:

PreviousCheck: UV Map CountNextCheck: Vertex Colors

Last updated 2 years ago

Severity: Warning

Error message:

No budget found for <name>. Using <N> triangles as a limit.

This message appears when the asset type could not be determined. Look for errors with the naming convention.

The triangle count (<N>) of this mesh exceeds the budget (<K>) for its asset type.

This warning is shown when the mesh has more triangles than the allocated budget allows.

Description

The triangle count of the mesh exceeds the and could potentially cause issues with performance by consuming too many resources.

Automatic Fix

There are no automatic fixes available at this time.

Manual Fix

Try reducing the amount of triangles in the mesh to get below the .

To optimize avatars’ performance in real-time 3D applications, there’s an allowed budget for the number of triangles of individual meshes to serve a as guidance for each asset type that Ready Player Me supports.

Budget

Asset Type
Triangle Budget

Wolf3D_Body

2000

Wolf3D_Outfit_Top

6000

Wolf3D_Outfit_Bottom

5000

Wolf3D_Outfit_Footwear

2000

Wolf3D_Beard

1000

Wolf3D_Eyebrow

60

Wolf3D_Facewear

900

Wolf3D_Glasses

1000

Wolf3D_Hair

3000

Wolf3D_Head

4574

Wolf3D_Headwear

2500

Wolf3D_Shirt

1000

Properties

Hosts: Blender, AVT

Types: Mesh

allocated budget
allocated budget