Check: Mesh Triangle Count
Version:
Severity: Warning
Error message:
No budget found for <name>. Using <N> triangles as a limit.
This message appears when the asset type could not be determined. Look for errors with the naming convention.
The triangle count (<N>) of this mesh exceeds the budget (<K>) for its asset type.
This warning is shown when the mesh has more triangles than the allocated budget allows.
Description
The triangle count of the mesh exceeds the allocated budget and could potentially cause issues with performance by consuming too many resources.
Automatic Fix
There are no automatic fixes available at this time.
Manual Fix
Try reducing the amount of triangles in the mesh to get below the allocated budget.
To optimize avatars’ performance in real-time 3D applications, there’s an allowed budget for the number of triangles of individual meshes to serve a as guidance for each asset type that Ready Player Me supports.
Budget
Asset Type | Triangle Budget |
---|---|
Wolf3D_Body | 2000 |
Wolf3D_Outfit_Top | 6000 |
Wolf3D_Outfit_Bottom | 5000 |
Wolf3D_Outfit_Footwear | 2000 |
Wolf3D_Beard | 1000 |
Wolf3D_Eyebrow | 60 |
Wolf3D_Facewear | 900 |
Wolf3D_Glasses | 1000 |
Wolf3D_Hair | 3000 |
Wolf3D_Head | 4574 |
Wolf3D_Headwear | 2500 |
Wolf3D_Shirt | 1000 |
Properties
Hosts: Blender, AVT
Types: Mesh
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