Check: Mesh Triangle Count
Version:
Severity: Warning
Error message:
No budget found for <name>. Using <N> triangles as a limit.
This message appears when the asset type could not be determined. Look for errors with the naming convention.
The triangle count (<N>) of this mesh exceeds the budget (<K>) for its asset type.
This warning is shown when the mesh has more triangles than the allocated budget allows.
Description
The triangle count of the mesh exceeds the allocated budget and could potentially cause issues with performance by consuming too many resources.
Automatic Fix
There are no automatic fixes available at this time.
Manual Fix
Try reducing the amount of triangles in the mesh to get below the allocated budget.
To optimize avatars’ performance in real-time 3D applications, there’s an allowed budget for the number of triangles of individual meshes to serve a as guidance for each asset type that Ready Player Me supports.
Budget
Wolf3D_Body
2000
Wolf3D_Outfit_Top
6000
Wolf3D_Outfit_Bottom
5000
Wolf3D_Outfit_Footwear
2000
Wolf3D_Beard
1000
Wolf3D_Eyebrow
60
Wolf3D_Facewear
900
Wolf3D_Glasses
1000
Wolf3D_Hair
3000
Wolf3D_Head
4574
Wolf3D_Headwear
2500
Wolf3D_Shirt
1000
Properties
Hosts: Blender, AVT
Types: Mesh
Last updated