FAQ

Frequently asked questions

chevron-rightCan we change your model? Can we use a custom model? hashtag

To stay compatible with RPM, you can customize the outfit on our RPM human body & rig. See Fullbody Outfits

If you want a fully custom avatar including different body and head, and which look is not customizable by the user in the avatar editor, e.g. you won't be able to change skin color, hairstyles etc., you can make a Hero Character.

chevron-rightHow long does it take to get our designs published?hashtag

Full-body outfits you can upload yourself in Ready Player Me Studio.

If you only want to upload a new color desin for an existing modular asset, you can use our Asset Designer.

For other asset types not yet supported by Studio, time varies, but in general up to a month for custom assets. A week for a premade asset from the catalogue And a few days for just a simple logo on a t-shirt or hoodie.

chevron-rightI need my asset by a specific datehashtag

When submitting for publication on a specific date, submit your designs with plenty of time for review. Make sure you plan for the possibility of making revisions before your design is accepted for publication. Depending on how custom your asset is, and how many assets you have, it can take up to a month. Please discuss your deadline with the RPM team.

chevron-rightHow much does it cost to get my design published?hashtag

Publishing your design is free

chevron-rightCan we limit our design to our domain? hashtag

Yes

chevron-rightCan we limit how long our design is available? hashtag

For example, for a time-limited promotion.

chevron-rightHow do I get my design removed?hashtag

You can manage your assets that you uploaded in Ready Player Me Studio yourself. See Asset Manager in Studio.

Contact Ready Player Me to have other asset types removed that you can't manage in Studio yourself.

chevron-rightCan you make models for us?hashtag

Ready Player Me cannot create assets for partners. If help is needed, we can connect you with one of our outsourcing partners.

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