WIP - Skinning in Blender
Last updated
Last updated
Open your full-body outfit in Blender
Import the downloaded test FBX file.
Select the clothing part and retarget the Armature to the Armature-skinning-test. Retarget all other elements from our outfit
5. Play the animation. (See image.)
6. Adjust the Weight Paints if needed. (See image.)
7. If no clipping or other issues, retarget the outfit back to the Armature and delete the skinning test files.
8. The final blend file should not contain any extra information but only the full-body outfit and the Armature.