Asset Creation Guide
  • Asset Creation
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    • Templates
    • Materials and Textures
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    • Skinning and testing
      • Visage Tool
      • Mixamo
      • WIP - Skinning in Blender
    • Submitting a design
  • Reference
    • Face
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  • Validation
    • Validation tool for Blender
    • Validation checks
      • Hierarchy/Objects
        • Check: Naming conventions
        • Check: Object mode
        • Check: Parent name
        • Check: Object children
        • Check: Transforms
      • Mesh validations
        • Check: UV Map Name
        • Check: UV Map Range
        • Check: UV Map Count
        • Check: Mesh Triangle Count
        • Check: Vertex Colors
        • Check: Skinning
        • Check: Armature
      • Skinning validations
        • Check: Rig Count
        • Check: Bone Names
        • Check: Skin Weight Normalization
        • Check: Skin Weight Influences Count
        • Check: Skin Weight Valid Bones
      • Materials validation
        • Check: Backface Culling
        • Check: Material Nodes
        • Check: Material Base Color
        • Check: Material Specular
      • Texture map validations
        • Check: Texture Wrapping
        • Check: Texture Color Space
        • Check: Texture Node Name
        • Check: Texture Path
        • Check: Texture Format
        • Check: Texture Metalness
        • Check: Texture Albedo
        • Check: Texture Embedding
      • Animations
        • Animation
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  1. Asset Creation
  2. Skinning and testing

WIP - Skinning in Blender

PreviousMixamoNextSubmitting a design

Last updated 1 year ago

Skinning and testing in Blender

  1. Download the the or skinning test FBX file.

  2. Open your full-body outfit in Blender

  3. Import the downloaded test FBX file.

  4. Select the clothing part and retarget the Armature to the Armature-skinning-test. Retarget all other elements from our outfit

5. Play the animation. (See image.)

6. Adjust the Weight Paints if needed. (See image.)

7. If no clipping or other issues, retarget the outfit back to the Armature and delete the skinning test files.

8. The final blend file should not contain any extra information but only the full-body outfit and the Armature.

female
male
Select the clothing part and retarget the Armature to the Armature-skinning-test.