The face paint map has to match the UV layout of the head mesh.
Technical Requirements
Asset Name: facemask-”subcategory”-*-mask.png
File Type: PNG
Resolution: 1024x1024
Basecolor Map: Required, with transparency
Normal Map: No
Roughness Map: No
Metalness Map: No
Asset Name
facemask-”subcategory”-*-mask.png
Example: facemask-mycompany-01-mask.png
where:
facemask - the type of asset
"subcategory" - a subdivision that has common differentiating characteristics within a larger category. For example, cateye; halfframe
***** - number of texture variations, always 2 digits (01, 02, 03, ...)
Materials & Texture Maps