VoiceHandler [Deprecated]
Mouth animation using microphone feedback.
Last updated
Mouth animation using microphone feedback.
Last updated
Uses microphone feedback to animate the mouthOpen
blend shape based on the amplitude of the voice. The animation will have a 1-second delay due to the minimum recording length.
To add mouth animations to your avatar, do one of the following.
Select Component > Ready Player Me >VoiceHandler.
At runtime, use Unity's AddComponent()
method.
Property | Type | Description |
---|---|---|
Method | Returns | Description |
---|---|---|
AudioClip
AudioClip
Audio clip to play.
AudioSource
AudioSource
Audio Source that will play the provided audio. If not assigned in the Inspector, it will be created on the same object as the VoiceHandler component.
AudioProviderType
AudioProvider
Enum type of audio provider.
Microphone or Audio Clip.
PlayCurrentAudioClip()
void
Plays the current Audio Clip.
PlayAudioClip(
AudioClip audioClip)
void
Sets the current Audio Clip with the given parameter and plays it.