AvatarConfig [Deprecated]

Scriptable object for defining avatar parameters.

Properties

PropertyTypeDescription

MeshLod

MeshLod

Choose level of detail. High, Medium, or Low.

Pose

Pose

Choose A Pose or T Pose.

TextureAtlas

TextureAtlas

Turn on texture atlasing and choose the atlas size. None, Low (256), Medium (512), or High(1024).

TextureSizeLimit

int

Set an upper limit on texture size from 256 to 1024.

UseHands

bool

Whether to include hands with half-body avatars.

MorphTargets

List<string>

List of individual morph targets or morph target standard groups to include on the avatar.

Avatar Configuration templates are included in the SDK with recommended settings for High, Medium, and Low quality avatars at/Assets/Plugins/Ready Player Me/Resources/Data/Avatar Configurations/

Example

avatarLoader.AvatarConfig = 
    Resources.Load<AvatarConfig>("Data/AvatarConfigurations/AvatarConfigurationHigh");

Last updated

#130: Asset API

Change request updated