ReadyPlayerMeStandardMorphGroup

Base data asset class for providing standard morph targets to the Avatar Config. For customization create a Blueprint data asset subclass.

Public Functions

FunctionReturnsDescription

GetTargets(TSet& Groups, TSet& Targets) const override { Groups = MorphTargetGroups; };

void

The selected morph target groups will be included in the avatar.

Last updated

Change request #130: Asset API