ReadyPlayerMeMemoryCache

Memory cache for preloading and reusing the avatars.

ReadyPlayerMeMemoryCache is used to preload avatars and store the cached skeletal meshes. Cached avatars will be instantiated instantly. It's mainly used for preloading the avatars in the background.

Properties

PropertyTypeDescription

CachedAvatars

TArray<FAvatarMemoryCacheData>

The avatar URL or shortcode used to load the avatar from the web.

Public Functions

FunctionReturns

Preload(const TArray& PreloadDataList, const FAvatarPreloadCompleted& OnPreloadCompleted)

void

Preloads the avatar data so the avatars would be instantiated instantly when loading them from the ReadyPlayerMeComponent.

GetAvatarCacheData(const FString& Url, UReadyPlayerMeAvatarConfig* AvatarConfig) const

FAvatarMemoryCacheData

Returns the preload avatar data for a specific avatar.

AddAvatar(const FString& Url, UReadyPlayerMeAvatarConfig* AvatarConfig, USkeletalMesh* SkeletalMesh, const FAvatarMetadata& Metadata)

void

Adds an already loaded avatar to the memory cache.

RemoveAvatar(const FString& Url)

void

Removes specific avatar data from the memory cache.

RemoveAvatar()

void

Clears all avatars from the memory cache.

Last updated

Change request #130: Asset API