Memory cache for preloading and reusing the avatars.
ReadyPlayerMeMemoryCache is used to preload avatars and store the cached skeletal meshes. Cached avatars will be instantiated instantly. It's mainly used for preloading the avatars in the background.
Properties
Property
Type
Description
CachedAvatars
TArray<FAvatarMemoryCacheData>
The avatar URL or shortcode used to load the avatar from the web.