ReadyPlayerMeMemoryCache
Memory cache for preloading and reusing the avatars.
ReadyPlayerMeMemoryCache is used to preload avatars and store the cached skeletal meshes. Cached avatars will be instantiated instantly. It's mainly used for preloading the avatars in the background.
Properties
Property | Type | Description |
---|---|---|
CachedAvatars | TArray<FAvatarMemoryCacheData> | The avatar URL or shortcode used to load the avatar from the web. |
Public Functions
Function | Returns | |
---|---|---|
| void | Preloads the avatar data so the avatars would be instantiated instantly when loading them from the ReadyPlayerMeComponent. |
| FAvatarMemoryCacheData | Returns the preload avatar data for a specific avatar. |
| void | Adds an already loaded avatar to the memory cache. |
| void | Removes specific avatar data from the memory cache. |
| void | Clears all avatars from the memory cache. |
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