ReadyPlayerMeComponent

Actor component for Ready Player Me avatars.

ReadyPlayerMeComponent is an Actor component responsible for loading the avatar and visualizing it by setting its SkeletalMesh. It also provides functions for loading the avatar and loading a rendered image of the avatar. ReadyPlayerMeComponent internally uses ReadyPlayerMeAvatarLoader for loading the avatar and ReadyPlayerMeRenderLoader for rendering the avatar.

The Actor containing this component must also contain a SkeletalMeshComponent.

Properties

PropertyTypeDescription

UrlShortcode

FString

The avatar URL or shortcode used to load the avatar from the web.

TargetSkeleton

USkeleton*

Chose the skeleton that will be used for the loaded avatar. If not set, the default skeleton will be used.

AvatarMetadata

FAvatarMetadata

Provides read-only information about the loaded avatar, such as the type, outfit, or gender.

AvatarConfig

UReadyPlayerMeAvatarConfig*

Avatar configuration asset data. Used to load the avatar with the specific configs.

If no config is set, the partner-specific configs will be used for loading the avatar.

SkeletalMeshComponent

USkeletalMeshComponent*

Skeletal mesh component used for setting the skeletal mesh of the loaded avatar. If not set, it will be initialised with the skeletal mesh component of the parent Actor.

For runtime animation retargeting, if the Actor has multiple skeletal mesh components, this property must be set.

SkeletalMeshConfig

FglTFRuntimeSkeletalMeshConfig

glTFRuntime skeletal mesh config that will be used for loading the avatar.

Important: This property should be changed only for very special cases as changing this property might break the avatar.

Public Functions

FunctionReturns

LoadAvatar( const FAvatarLoadCompleted& OnLoadCompleted, const FAvatarLoadFailed& OnLoadFailed);

void

Downloads the avatar from the web and generates a skeletal mesh of it. If the model was previously downloaded and stored locally, the local model will be used if avatar caching is enabled.

LoadNewAvatar( const FString& Url, const FAvatarLoadCompleted& OnLoadCompleted, const FAvatarLoadFailed& OnLoadFailed);

void

LoadRender(const ERenderSceneType& SceneType, const FDownloadImageCompleted& OnCompleted, const FDage for townloadImageFailed& OnFailed);

void

Loads the rendered image of the avatar from the server. By setting the SceneType the avatar can be rendered in different scenes.

CancelAvatarLoad();

void

Immediately cancels avatar loading. When the garbage collector is removing the component, avatar loading gets automatically cancelled.

LoadAvatar() and LoadNewAvatar() Parameters

ParameterDescription

const FAvatarLoadCompleted& OnLoadCompleted

Success callback. Called when the avatar asset is downloaded and the skeletal mesh is set.

const FAvatarLoadFailed& OnLoadFailed

Failure callback. If the avatar fails to load, the failure callback will be called.

const FString& Url

Avatar URL or shortcode.

Last updated

#130: Asset API

Change request updated