ReadyPlayerMeAvatarConfig

Base data asset class that provides configuration for the avatar loader. For customization, create a Blueprint data asset subclass and modify the properties.

Public Properties

PropertyTypeDescription

MeshLod

EAvatarMeshLod

Mesh level of detail. High LOD is detailed but heavier work to load. Default: High.

Pose

EAvatarPose

Avatar Pose. T and A poses are supported by the SDK. In most cases. A Pose will be used.

TextureAtlas

EAvatarTextureAtlas

Enable to merge all textures into a single texture. If enabled, avatar is rendered with a single draw call. Default: Disabled.

TextureSizeLimit

EAvatarTextureSizeLimit

Set the max texture size. Default: 1024.

bUseHands

bool

If set to true, the hands of the avatars will be included. This property applies only to half-body avatars. Default: True.

MorphTargets

TSet

The selected morph targets (blend shapes) will be included in the avatar.

bUseDracoMeshCompression

bool

If set to true, the avatar will be compressed with the Draco mesh compression.

MorphTargetGroup

UReadyPlayerMeMorphTargetGroup*

The selected morph target group (blend shapes) will be included in the avatar.

Last updated

#130: Asset API

Change request updated