ReadyPlayerMeAvatarConfig
Base data asset class that provides configuration for the avatar loader. For customization, create a Blueprint data asset subclass and modify the properties.
Public Properties
Property | Type | Description |
---|---|---|
MeshLod | EAvatarMeshLod | Mesh level of detail. High LOD is detailed but heavier work to load. Default: High. |
Pose | EAvatarPose | Avatar Pose. T and A poses are supported by the SDK. In most cases. A Pose will be used. |
TextureAtlas | EAvatarTextureAtlas | Enable to merge all textures into a single texture. If enabled, avatar is rendered with a single draw call. Default: Disabled. |
TextureSizeLimit | EAvatarTextureSizeLimit | Set the max texture size. Default: 1024. |
bUseHands | bool | If set to true, the hands of the avatars will be included. This property applies only to half-body avatars. Default: True. |
MorphTargets | TSet | The selected morph targets (blend shapes) will be included in the avatar. |
bUseDracoMeshCompression | bool | If set to true, the avatar will be compressed with the Draco mesh compression. |
MorphTargetGroup | UReadyPlayerMeMorphTargetGroup* | The selected morph target group (blend shapes) will be included in the avatar. |
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