GET - 3D avatars
Get a 3D avatar GLB file with desired performance and configuration settings.
Get an avatar GLB by id or by short code.
GET https://models.readyplayer.me
Get an avatar 3D GLB model with desired performance and configuration settings.
Path Parameters
avatarId.glb*
String
ID of an avatar.
Query Parameters
morphTargets
String
Comma-separated list of individual morph targets or morph target standard groups to include on the avatar.
textureSizeLimit
Int
Sets the upper limit for texture resolution in pixels of any texture in the avatar.
useDracoMeshCompression
Boolean
Reduces file size by compressing output avatars with Draco mesh compression. More effective on complex meshes.
pose
String
Defines the pose for a full-body avatar.
useHands
Boolean
Toggles hands for half-body VR avatars.
meshLod
Int
Controls the triangle count of the avatar.
textureAtlas
Int
Generates a texture atlas of the desired resolution. The operation merges all meshes and splits opaque objects from transparent ones resulting in a maximum of 2 draw calls.
quality
String
low, medium or high - Use quality presets to combine performance related parameters.
textureChannels
String
Define which textureChannels should be included in the .glb. It can be a comma-separated combination of the following values: baseColor, normal, metallicRoughness, emissive, occlusion
useMeshOptCompression
Boolean
Reduces file size by compressing output avatars with Mesh Optimization compression. More effective on meshes with morph targets.
{
// Response
}Parameters, expected values, and examples
Parameters, expected values, and examples
ID or Shortcode of an avatar.
Expected values (String)
6185a4acfb622cf1cdc49348.glbABC123.glb
Notes
You must include the .glb file extension or you will get a 404 return value.
You can get an avatar id or short code via postMessage returned from Ready Player Me. You can read more about how to do that at Native Integration.
Request avatar by ID
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glbRequest avatar by short code
https://models.readyplayer.me/ABC123.glbReturned value
You will receive a standardized .glb file. You can import and modify this file in any 3D software that supports this format.
Use quality presets to combine performance related parameters from below.
Expected Values (String)
low
medium
high
The values behind those presets are the following:
low (meshLod=2, textureSizeLimit=256, textureAtlas=256, morphTargets=none)
medium (meshLod=1, textureSizeLimit=512=textureAtlas=512, morphTargets=none)
high (meshLod=0, textureSizeLimit=1024=textureAtlas=1024, morphTargets=none)
Request an avatar with quality high
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=highRequest an avatar with quality medium
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=mediumRequest an avatar with quality low
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=lowRequest an avatar with quality low but overwrite meshLod
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?quality=low&meshLod=0Control the triangle count of the returned avatar.
Expected values (Number)
0- No triangle count reduction is applied (default).1- Retain 50% of the original triangle count.2- Retain 25% of the original triangle count.
Request an avatar with meshLod 2
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?meshLod=2Set the upper limit for texture resolution in pixels of any texture in the avatar.
Expected values (Number)
The value needs to be a multiple of two.
Min:
256Max:
1024(default)
Request an avatar with textureSize limited to 512 x 512
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureSizeLimit=512Generate a texture atlas of the desired resolution. This operation merges all meshes and splits opaque objects from transparent ones resulting in a maximum of 2 draw calls.
The texture atlas is generated for all PBR channels - baseColor, normal, metallicRoughness, emissive, and occlusion, if any of the assets making up the avatar includes them.
Expected Values (String, Number)
none- Do not create a texture atlas (default).256- Create a texture atlas of 256x256px.512- Create a texture atlas of 512x512px.1024- Create a texture atlas of 1024x1024px.
Disable texture atlas:
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureAtlas=noneCreate 512px texture atlas:
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureAtlas=512

Select the texture channels you want to have included in the .glb. (By default, the .glb comes with all available channels).
Expected Values (String)
baseColor
normal
metallicRoughness
emissive
occlusion
none
Get avatar with no textures
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureChannels=noneGet avatar with only baseColor and normal map.
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?textureChannels=baseColor,normalComma-separated list of individual morph targets or morph target standard groups to include on the avatar.
Expected values (String)
DefaultARKitstOculus Visemes+ or any supported morph targets.
The default value is "Default".
Disable all morph targets
?morphTargets=none
Use selected morph targets
?morphTargets=mouthSmile,mouthOpen
Use morph target standard groups
?morphTargets=ARKit,Oculus Visemes
Use selected morph targets and standard group
?morphTargets=mouthSmile,ARKit
Example:
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?morphTargets=mouthSmile,ARKitDefine the pose for a full-body avatar.
Expected values (String)
A- Create a full-body avatar in A pose (default).T- Create a full-body avatar in T pose.
Create an avatar in T-pose
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?pose=TCreate an avatar in A-pose
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?pose=AReduce the file size by compressing output avatars with Draco mesh compression.
Expected values (Boolean)
true- Enable compression.false- No compression (default).
Request an avatar with Draco mesh compression turned on
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?useDracoMeshCompression=trueReduce the file size by compressing output avatars with Mesh Optimization compression. This technique is more effective on avatars with morph targets.
Expected values (Boolean)
true- Enable compression.false- No compression (default).
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?useMeshOptCompression=trueToggle hands for half-body VR avatars.
Expected values (Boolean)
false- Do not include hands with half-body VR avatars.true- Include hands with half-body VR avatars (default).
Enable hands for half-body VR avatars
https://models.readyplayer.me/6185a4acfb622cf1cdc49348.glb?useHands=trueThe default values above only apply when you have not requested any changes to those settings previously. Please reach out to [email protected] if you want to reset your default settings.
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