AvatarConfig
Scriptable object for defining avatar parameters.
Properties
Property | Type | Description |
---|---|---|
MeshLod | MeshLod | Choose level of detail. High, Medium, or Low. |
Pose | Pose | Choose A Pose or T Pose. |
TextureAtlas | TextureAtlas | Turn on texture atlasing and choose the atlas size. None, Low (256), Medium (512), or High(1024). |
TextureSizeLimit | int | Set an upper limit on texture size from 256 to 1024. |
UseHands | bool | Whether to include hands with half-body avatars. |
MorphTargets | List<string> | List of individual morph targets or morph target standard groups to include on the avatar. |
Avatar Configuration templates are included in the SDK with recommended settings for High, Medium, and Low quality avatars at/Packages/Ready Player Me Core/Configurations/
Example
It is recommended that you create your own configuration inside the Assets folder and place it inside a "Resources" folder to easily load using the Resources.Load()
function as shown in the example below passing the name of the file e.g "CustomAvatarConfig".
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