AvatarConfig
Scriptable object for defining avatar parameters.
Properties
MeshLod
MeshLod
Choose level of detail. High, Medium, or Low.
Pose
Pose
Choose A Pose or T Pose.
TextureAtlas
TextureAtlas
Turn on texture atlasing and choose the atlas size. None, Low (256), Medium (512), or High(1024).
TextureSizeLimit
int
Set an upper limit on texture size from 256 to 1024.
UseHands
bool
Whether to include hands with half-body avatars.
MorphTargets
List<string>
List of individual morph targets or morph target standard groups to include on the avatar.
Avatar Configuration templates are included in the SDK with recommended settings for High, Medium, and Low quality avatars at/Packages/Ready Player Me Core/Configurations/
Example
It is recommended that you create your own configuration inside the Assets folder and place it inside a "Resources" folder to easily load using the Resources.Load()
function as shown in the example below passing the name of the file e.g "CustomAvatarConfig".
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