AvatarObjectLoader
The AvatarObjectLoader class is used for loading and downloading avatar models and configuring the output.
AvatarObjectLoader was previously called AvatarLoader but has since changed with the introduction of the new modular Unity SDK or Unity SDK 2.0
Property | Type | Description |
---|---|---|
AvatarConfig | AvatarConfig | Avatar Configuration instance used when downloading avatars. |
AvatarImporter | IAvatarImporter | Avatar Importer instance used for importing the GLB model. |
Method | Returns | Description |
---|---|---|
LoadAvatar(string url) | void | Initiates avatar download and import operations. Takes an Avatar URL as a parameter. |
Cancel() | void | Cancels the current avatar loading process. Fires OnFailed event with FailureEventArgs as OperationCancelled . |
Event | EventArgs | Description |
---|---|---|
OnCompleted | CompletionEventArgs | Called upon avatar loader success. |
OnFailed | FailureEventArgs | Called upon avatar loading failure. |
OnProgressChanged | ProgressChangedEventArgs | Called upon avatar loader progress change. |
using ReadyPlayerMe.Core;
using UnityEngine;
namespace ReadyPlayerMe
{
public class AvatarLoadingExample : MonoBehaviour
{
[SerializeField]
private string avatarUrl = "https://api.readyplayer.me/v1/avatars/632d65e99b4c6a4352a9b8db.glb";
private GameObject avatar;
private void Start()
{
ApplicationData.Log();
var avatarLoader = new AvatarObjectLoader();
avatarLoader.OnCompleted += (_, args) =>
{
avatar = args.Avatar;
AvatarAnimatorHelper.SetupAnimator(args.Metadata.BodyType, avatar);
};
avatarLoader.LoadAvatar(avatarUrl);
}
private void OnDestroy()
{
if (avatar != null) Destroy(avatar);
}
}
}
Last modified 1mo ago