C++ project compilation issues
Errors and known issues.
Last updated
Was this helpful?
Errors and known issues.
Last updated
Was this helpful?
When importing the plugin into your Unreal C++ project, you should extract the plugin Zip file into the PROJECT_NAME/Plugins
directory. If the directory doesn't exist, create it.
If you encounter errors that prevent you from compiling, the most common fix is to remove all generated files and folders and perform a clean build.
Exit Unreal Engine.
Open a file explorer on your project.
Inside your project, delete the folders Binaries
, Intermediate
, and Saved
.
Delete the [PROJECT_NAME].sln
file (if using Visual Studio) .
Delete the Binaries
and Intermediate
folders inside Plugins/glTFRuntime
and Plugins/ReadyPlayerMe
.
Navigate back to the project root folder.
Right-click the [PROJECT_NAME].uproject
file and select Generate Visual Studio Project Files.
Reopen your project.
If this does not fix your issues, you can open the .sln file and try debugging the issue, or contact us at with an email explaining your issue.