ReadyPlayerMeAvatarConfig
Base data asset class that provides configuration for the avatar loader. For customization, create a Blueprint data asset subclass and modify the properties.
Public Properties
MeshLod
EAvatarMeshLod
Mesh level of detail. High LOD is detailed but heavier work to load. Default: High.
Pose
EAvatarPose
Avatar Pose. T and A poses are supported by the SDK. In most cases. A Pose will be used.
TextureAtlas
EAvatarTextureAtlas
Enable to merge all textures into a single texture. If enabled, avatar is rendered with a single draw call. Default: Disabled.
TextureSizeLimit
EAvatarTextureSizeLimit
Set the max texture size. Default: 1024.
bUseHands
bool
If set to true, the hands of the avatars will be included. This property applies only to half-body avatars. Default: True.
MorphTargets
TSet
The selected morph targets (blend shapes) will be included in the avatar.
bUseDracoMeshCompression
bool
If set to true, the avatar will be compressed with the Draco mesh compression.
MorphTargetGroup
UReadyPlayerMeMorphTargetGroup*
The selected morph target group (blend shapes) will be included in the avatar.
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