Manage custom outfits using the API
Create UGC tools or embed Ready Player Me in your content pipeline.
You can embed the outfit management into your pipeline using the Assets endpoints of the Ready Player Me API. It also enables you to create tools to create UGC tools on top of the APIs.
Get and authorize with an API Key
For all subsequent requests to the Asset endpoints, you need an API Key. Please go to Studio -> API Keys to create one.
You can authorize by adding x-api-key to the header of the request.
Upload a custom outfit
1. Create the asset meta-data.
An "asset" can be seen as the meta-data of an asset model. Therefore it contains a name, type, gender, URLs for the 3D-model and the icon, etc. but not the asset itself.
Use this endpoint to create a new asset
POST
https://api.readyplayer.me/v1/assets
Request Body
data.name*
string
Minimum length of 1 character
data.type*
enum(string)
Possible values:
outfit
data.gender*
enum(string)
Possible values:
male
,
female
data.modelUrl*
url
Must be a valid url pointing to a GLB file.
data.iconUrl*
url
Must be a valid url pointing to a PNG or JPG file.
data.organizationId*
string
The id of the organization you wish to create the asset under.
\
\
This is directly linked to your permissions, and you will only be able to create assets for organizations which you have permission to.
data.applicationIds
array
List of application ids, this asset should be added to. If empty, this asset is not added to any application.
To create an asset, the URL of a 3D model and an icon is optional. You can update it later or upload a Model / Icon using the respective POST commands (Upload Model, Upload Asset).
If you specify a model URL, it will trigger the validation of the model. Please check out all details about the validation in the 3D asset creation guide. In case of a negative validation, you will be returned the validation errors in the response, and the asset will not be created.
If you specify an icon URL, it will check its max dimensions of 256x256 and max file size of 5MB. In case of a negative validation, you will be returned the validation errors in the response, and the asset will not be created.
Once an asset is created and has a valid model and icon, it can be added to an application. By default, an asset does not belong to any application and therefore is also not visible in the avatar creator.
2. Upload or Update an Icon
An Icon is needed to show the asset in the avatar-creator for the end user.
You can either use the URL parameter in the Create Asset command to upload an Icon, or use the POST to upload the image itself. Therefore the asset needs to exist already.
Use this endpoint to upload the icon for an asset
POST
https://api.readyplayer.me/v1/assets/:id/icon
This endpoint requires the body to be of type form-data, and to have a Content-Type of
multipart/form-data
.
Headers
Content-Type*
multipart/form-data
Request Body
file*
file
The icon file to upload (PNG orJPG)
Recommended Specs: .png or .jpg with a dimension of 256x256 pixel max. The image may not exceed 5MB. However, for the best loading speed of the avatar creator, you should optimize the image size.
3. Upload or Update the 3D Model
You need to have a Ready Player Me compatible full-body outfit. You can learn how to create one in this guide here.
You can use the URL parameter in the Create Asset command to upload a 3D model or the POST to upload the model itself separately. For the second approach, the asset needs to exist already.
Once the model is uploaded, it will trigger the validation of the model. Please check out all details about the validation in the 3D asset creation guide. In case of a negative validation, you will be returned the validation errors in the response, and the asset will not be created.
Use this endpoint to upload the model for an asset
POST
https://api.readyplayer.me/v1/assets/:id/model
This endpoint requires the body to be of type form-data, and to have a Content-Type of
multipart/form-data
.
Headers
Content-Type*
multipart/form-data
Request Body
file*
file
Must be a valid GLB file.
4. Add an asset to an application
In Studio (Developer Dashboard), you need to create an Application for every game or app you create. Each application has an Application ID, which you can find in the URL of the page.
After you obtain the Application ID, you can make a POST request to the following endpoint:
Use this endpoint to add an asset to an application
POST
https://api.readyplayer.me/v1/assets/:id/application
Path Parameters
id*
string
The id of the asset you want to update.
Request Body
data.applicationId*
string
The id of the application you wish to add the asset to.
After getting the success message, you should be able to see your custom asset in your avatar creator https://[yoursubdomain].readyplayer.me
.
5. Remove the asset from the application
When you no longer want to have the asset available in your avatar creator, you can remove it from the application.
Use this endpoint to remove an asset from an application
DELETE
https://api.readyplayer.me/v1/assets/:id/application
Path Parameters
id*
string
The id of the asset you want to update.
Request Body
data.applicationId*
string
The id of the application you wish to remove the asset from.
6. Get all custom assets
You can retrieve a paginated, ordered list of all uploaded assets in your organization.
List Assets
GET
https://api.readyplayer.me/v1/assets
Use this endpoint to fetch a paginated list of assets. With query parameters, you control the order, the number of assets you want per page, and the selected page.
Query Parameters
order
string
The properties you would like to order the list by. You can specify multiple properties by adding the query param multiple times. Please check the example-response to check the names.
limit
number
The amount of documents you want to fetch per page.
page
number
The page of documents you would like to fetch.
Currently, it is not possible to apply any filters to the request. So you need to fetch the list and query it on your end.
Full API Reference
To see example requests, please check out the REST API Reference
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