Both full & half-body avatars are provided in a single binary .GLB asset. The contents of the GLB include everything that's needed to render the avatar – meshes, textures, blend shapes, skeletal rig, PBR materials.
Every avatar comes with PBR materials included. The list of material a half-body avatar can have, assigned to the corresponding mesh objects:
Half-body avatars consist of multiple meshes. The list of meshes a half-body avatar can have:
Half-body (VR) avatar skeleton structure can be seen below. Skeleton root name –
Eye rotation can currently be controlled via
By default, VR avatars include hands. This can be configured if you become a partner.
You can always create your VR avatar via https://vr.readyplayer.me, but here's an example asset exported from Ready Player Me.