Distance-based LODs [Deprecated]

Configure distance-based rendering.

With the Ready Player Me SDK installed, find the code sample in Assets/Plugins/Ready Player Me/Examples/AvatarLod Example/AvatarLodExample.cs

This example demonstrates how to load multiple levels of detail (LOD) for avatar meshes and configure distance-based render optimization. By enabling LOD, Unity displays the appropriate LOD level for the rendered avatar based on the avatar's distance from the camera.

Using the Avatar API and Avatar Configurations, this approach downloads multiple avatar LODs, extracts the avatar meshes, and configures the final avatar with LOD support enabled.

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#182: Unity UI Window Updates

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