Partners can now be configured to use dark or light themed UIs, see theme settings.
Support for texture atlasing, bringing single draw call avatars. For more details, see texture atlasing.
Single draw call full-body avatar
May 4, 2021
Unreal Engine SDK 0.5.0
Added
Support for the new V2 avatars with updated rigs and new outfits
Backwards compatibility with the V1 rig
Support and for retrieving generated AvatarMetaData (.json)
Download the latest Unreal Engine SDK from our releases page.
April 29th, 2021
Wardrobe update! (V2 outfits) V2 full-body outfits fix bugs present in earlier versions of full-body skeletons and introduce more outfits to Ready Player Me.
We also added a lot of improvements to our existing outfits, like more natural-looking hands, better shoulder deformations and more.
April 21st, 2021
Unity SDK 1.3.1
We've updated full-body avatars rigs, removing issues with upside-down hip bones and improving skin weights. In order to take advantage of the improved full-body rigs, updating to the latest UnitySDK is advised.
We now have a dedicated page for partner applications 🎉 Head over to /apps to see apps and games integrated with Ready Player Me.
We added contextual error messages to help you out in case an avatar wasn't created from a submitted photo.
Customization items can now be scrolled by click-dragging on desktop browsers. This brings critical usability improvements to UI interactions when using Ready Player Me with browsers in Unity or other game engines.
April 5th, 2021
Added
It is now possible to export an avatar to select partners without visiting the partner subdomain. Find the new options after hitting the Done button when creating an avatar via https://readyplayer.me/avatar.
Fixed
It is now possible to create an avatar while in incognito mode and using Ready Player Me within an iframe. Due to browser restrictions, however, avatar data in those sessions cannot be saved.