Ready Player Me changelog for new features and general improvements.

Unity SDK 1.11.0 - August 3, 2022


  • Avatars are now cached at runtime and therefore loading much faster. Cached avatars are stored at Application.persistentDataPath.
  • The SDKLogger that prints logs about the current operation and the status of the avatar loading process. Enabled by default.
  • Please help us to improve the SDK by enabling analytics.
  • You can now generate and render 2D images of avatars directly from the Unity SDK.
  • You can now remove the session info after the avatar creation by setting the KeepSessionAlive flag to false.
  • Loaded avatars from the Avatar Loader Editor Window are now imported as prefabs.
  • Example on how to load multiple avatars efficiently added to Runtime Examples folder.
  • A new runtime debug panel has been added to the Runtime Example.


  • The UI of the Avatar Loader is now cleaner and provides you with the most important functionality.
  • The WebView Partner Editor has been renamed to a more general name Settings.
  • VoiceHandler blend shape weight fix.
  • Avatar Loader and Settings Dialog style issues on the first launch, in Unity 2020 and 2021 are fixed.
  • Render pipeline error in Unity 2022 is fixed.
  • Editor Coroutine runner duplicated when switching from play mode to edit mode fixed.

Unity SDK 1.10.0 - May 24, 2022

  • OnFailed, OnProgressChanged and OnCompleted events for AvatarLoader. AvatarLoader with callbacks is now obsolete.
  • Vuplex example package. If you own Vuplex, you can use this package to load avatars in VR or standalone builds.
  • Ability to clean up the cache of the WebView, which helps you starts RPM from the beginning.
  • StopCoroutine method added to CoroutineRunner.
  • General refactoring of the package. Avatar creation operations separated into classes.

Unreal SDK 0.16.0 - May 5, 2022

  • UE5 android (Quest) build issues caused by glTFRuntime
  • Updated to latest version of glTFRuntime

Unreal SDK 0.15.1 HOTFIX - April 12, 2022

  • Reverted Ready Player Me avatar axis to be Y-forward to fix retargeting issues

Unreal SDK 0.15.0 - April 11, 2022

  • Updated glTFRuntime for the latest changes and UE5 support.
  • Avatars now spawn with X-axis forward to match Unreal standard.
  • Reference avatar assets were also updated to reflect forward axis change.

Unity SDK 1.9.0 - April 6, 2022


  • Context menu for extracting animations from FBX files.


  • Removed legacy post message event listener.


  • Async loading issue causing mesh explosion.

Unreal SDK 0.14.0 - March 21, 2022

  • Halfbody avatar reference mesh, textures and skeleton.
  • Ready Player Me actor for loading Halfbody in RPM_Demo map.
  • Added support for setting skeleton when loading Halfbody avatars.
  • Split character folder into Halfbody and Fullbody with all the appropriate assets.

Unity SDK 1.8.0 - March 21, 2022


  • Eye Animation Handler play-mode update and blink rate field.


  • Animation Target FBX files are removed, animations and animation avatars are moved into separate folders.
  • MipMaps are disabled for avatar textures.
  • Removed "Wolf3D" from namespace and component names and filenames.
  • Renamed "Wolf3D Ready Player Me Avatar SDK" folder to "Ready Player Me".


  • Partner subdomain not saved issue.
  • Partner subdomain forced to return "demo" if set blank.

Unreal SDK 0.13.0 - March 18, 2022

  • Plugin folder restructure.
  • Updated reference avatar and added textures.
  • Separate BP_RPM_Component blueprint removed, now BP_RPM_Actor has a ReadyPlayerMeComponent.
  • Removed functionality for runtime setting of animation blueprints, now it must be set in the editor before running application.
  • Removed unnecessary parameters from avatar loading helper functions.
  • New ReadyPlayerMeActor base class that adds required components on construction.
  • The issue where animation wasn't being played in builds.

Unreal SDK 0.12.1 - February 17, 2022

  • Added bone mapping for humanoid skeleton.
  • Updated gltfRuntime fork with updates for duplicate morph target names.
  • Enabled import morph targets on RPM Mixamo SkeletalMesh.

Unreal SDK 0.12.0 - February 4, 2022

  • Updated skeleton retargeting for eye position issues.
  • Fixed conversion issues when building for Linux.
  • Fixed syntax errors preventing UE5 compatibility.
  • Updated glTFRuntime fork to get the latest changes.
  • Plugin config and code updates to allow for plugin packaging for BP Only projects.

January 20, 2022

Unity SDK 1.7.3

  • Editor UI updates
  • WebView IOS and Android platform dependent compilation blocks
  • Loading avatars if short code URL is pasted
  • WebView example close button behaviour update in UI
  • Partner subdomain save issue
  • Code commenting and typo fixes
  • Former animation source FBX fields are removed

January 11, 2022

Unreal SDK 0.11.0

  • Ready Player Me Actor component
  • refactored ReadyPlayerMeFunctionLibrary

October 22, 2021

Unreal SDK 0.10.2

  • Updated glTFRuntime version to fix build errors

October 14, 2021

Unreal SDK 0.10.0


  • Basic shortcode URL Validation


  • updated full-body reference skeleton mesh and blueprint


  • support for old avatars with V1 skeleton


  • errors from invalid shortcode URL's for full-body avatars

October 08, 2021

Unity SDK 1.7.0


  • layout and styles for Ready Player Me custom editor windows


  • FAQ button to custom editor windows

September 3, 2021

Unity SDK 1.6.0

  • MessageCanvas replaced with MessagePanel for flexible use.
  • WebView is called on a prefab which can be added via Game Object/UI/WebView Canvas menu.
  • WebView example scene updated.
  • Added OnAvatarImported callback to avatar loader, to receive the GameObject before it is processed.
  • File name and typo fixes.
  • MessageCanvas removed. Unsupported cases are covered by a message panel.
  • webview.html is removed.

August 19, 2021

Unreal SDK 0.8.1


  • fixed issue with regex on application build


  • removed Ready Player Me Web View due to issues with RPM Hub update

August 8, 2021

Unreal SDK 0.8.0


  • support for Ready Player Me avatar shortcodes
  • minor bug fixes

June 29, 2021

Unity SDK 1.5.1


  • Audio Clip support for Voice Handler.


  • Project version is updated to 2019.4.11f1 LTS.
  • Runtime Test scene has URL to an optimized avatar.
  • Animation Target files updated with models with basic mesh.
  • Animator is moved to root avatar object.
  • Avatar Armature and HipBone scale are set to 1.


  • Typo fixes and refactoring in general.

June 16, 2021

Unity SDK 1.5.0


  • Support for loading avatars from short codes.
  • WebView menu window for editing partner subdomain in webview.html


  • General refactoring.
  • RPM website updated to Unity SDK.
  • VoiceHandler supports beard and teeth mesh.


  • Animations not exporting correctly in the second time.
  • WebView IOS permissions issues.
  • WebView SSL Issue on Android.
  • WebView does not send URL after window is restarted.

June 14, 2021

Unreal Engine SDK 0.7.0

  • Crash when loading half-body avatars
  • Refactor of example blueprint
  • Check for missing metadata fields

May 28, 2021

Unity SDK 1.4.3


  • Variable caching for Avatar Loader window.
  • Reveal Animations Folder button to Avatar Loader window.
  • Support for auto assigning animation files avatars during import.
  • WebView no internet connection case cover.


  • Animation target FBX files for V2 avatars are updated.
  • WebView plugin is refactored and code is cleaned up.


  • IOS WebView not receiving glb URL.
  • Asset import order conflict between animation and animation target files fixed.
  • Animation Controllers losing animation references fixed.


  • MacOS support for WebView due to working only partially.

May 20, 2021

Unreal Engine SDK 0.6.0


  • Temporary workaround in glTFSkeletalMeshImporter for morph targets naming clash
  • Include headers to ReadyPlayerMeFunctionLibrary.cpp to fix android build errors

Unity SDK 1.4.1


  • Refactored eye and mouth movement scripts


  • Eye and animation handler now working for avatars with texture atlas

May 11, 2021

Unity SDK 1.4.0

  • Mouth Open blendshape index detection issue in VoiceHandler component is fixed.
  • Asset Post-processor animation target file folder name causing all animation folders to be processed as humanoid, fixed
Download the latest version of Unity SDK from our releases page.

May 10, 2021

  • Support for texture atlasing, bringing single draw call avatars. For more details, see texture atlasing.
Single draw call full-body avatar

May 4, 2021

Unreal Engine SDK 0.5.0

  • Support for the new V2 avatars with updated rigs and new outfits
  • Backwards compatibility with the V1 rig
  • Support and for retrieving generated AvatarMetaData (.json)
Download the latest Unreal Engine SDK from our releases page.

April 29th, 2021

Wardrobe update! (V2 outfits) V2 full-body outfits fix bugs present in earlier versions of full-body skeletons and introduce more outfits to Ready Player Me.
We also added a lot of improvements to our existing outfits, like more natural-looking hands, better shoulder deformations and more.

April 21st, 2021

Unity SDK 1.3.1

We've updated full-body avatars rigs, removing issues with upside-down hip bones and improving skin weights. In order to take advantage of the improved full-body rigs, updating to the latest UnitySDK is advised.
Download the latest SDK from our releases page.
  • Animation Avatar Target files for V2 outfit rigs.
  • Fetching avatar metadata such as outfit version, outfit gender and body type.
  • GLTFUtility Experimental Asset Importer namespace fix for 2020.1 or newer versions.

April 12th, 2021

UnitySDK 1.3.0

Download the latest SDK from our releases page.


  • Runtime loading of avatars
  • GLTFUtility optimizations for faster avatar loading


  • Fixes avatar loading for Android builds for Oculus Quest/Quest 2


April 7th, 2021


  • We now have a dedicated page for partner applications πŸŽ‰ Head over to /apps to see apps and games integrated with Ready Player Me.
  • We added contextual error messages to help you out in case an avatar wasn't created from a submitted photo.
  • Customization items can now be scrolled by click-dragging on desktop browsers. This brings critical usability improvements to UI interactions when using Ready Player Me with browsers in Unity or other game engines.

April 5th, 2021


  • It is now possible to export an avatar to select partners without visiting the partner subdomain. Find the new options after hitting the Done button when creating an avatar via


  • It is now possible to create an avatar while in incognito mode and using Ready Player Me within an iframe. Due to browser restrictions, however, avatar data in those sessions cannot be saved.