Assets/Plugins/Ready Player Me/Examples/
folder of the Ready Player Me Unity SDK package.AvatarLoad
and call theLoadAvatar()
method with the URL of the avatar to load. This operation will download, import, and load the avatar model into the Scene. You can find the code for this example in the Runtime Example/RuntimeExample.cs
script.Runtime Test
game object and disable the DebugPanel(Script)
component in the Inspector. Example/RuntimeExampleMultiple.cs
script.AvatarRenderLoader
and call theLoadRender()
function. This function takes the following arguments.url
string
blendShapeMesh
(optional)string
blendShapes
(optional)Dictionary<string, float>
Assets/Plugins/Ready Player Me/Examples/AvatarRender Example/AvatarRenderExample.cs
script.WebView Example/WebViewExample.cs
script.WebView Example/WebViewExample
Scene in a mobile platform build.