Try Me! for UE C++

Create an avatar and add it to a demo level in a C++ project in Unreal Engine.
Take about 15 minutes to download the SDK for UE and import your avatar into a provided demo level.

What you need

  • Make sure you have UE 4.25, 4.26, 4.27 or UE 5 available.
  • You need an avatar URL. If you don't have an avatar and an avatar URL, create one now at Try Me! Create an Avatar.
This tutorial requires a C++ project, which is recommended.
The SDK is also available for Blueprint. If you have never created a C++ project (or are not set up for it), you can do the Blueprint TryMe! instead.

Bring you avatar into Unreal Engine

  1. 1.
    Download the latest version of the Unreal Engine SDK for C++ Projects. This is a Zip file with a name similar to ReadyPlayerMe_Unreal_###.
  2. 2.
    Start UE and create a new Blank Game C++ project.
  3. 3.
    Save the project and exit.
  4. 4.
    Open a file explorer to where you saved your project.
  5. 5.
    Change directory into the [PROJECT_NAME]/Plugins folder. If there is no Plugins folder, create it yourself.
  6. 6.
    Unzip the downloaded SDK into the Plugins folder. You should see two new folders: ReadyPlayerMe and glTFRuntime.
  7. 7.
    Restart UE and open your project.
  8. 8.
    Click Yes when prompted to rebuild the Ready Player Me and gITF modules.
  9. 9.
    Once your project is open, use the top toolbar and select Edit > Plugins.
  10. 10.
    Check the Enabled option for each plugin.
  11. 11.
    Find the plugins in the Content Browser.
  12. 12.
    In the Content Browser, go to the ReadyPlayerMeContent > Maps folder.
  13. 13.
    Double-click RPM_Demo to open it.
  14. 14.
    Click Play and wait for the project to compile and render the sample avatars.
  15. 15.
    In the World Outliner, click the BP_RPM_Actor.
  16. 16.
    In Details, look for the ReadyPlayerMeComponent.
  17. 17.
    Then look for the Ready Player Me panel.
  18. 18.
    Replace the URL Shortcode with your saved URL.
  19. 19.
    Click Play and you should see your own Ready Player Me Avatar in the demo level.
If you are having trouble creating your project, see Troubleshooting for straightforward solutions.
Learn more about the Ready Player Me Unreal Engine SDK.
Contact us to become a Partner and use avatars like this one in your worlds.