Product Updates

Ready Player Me changelog for new features and general improvements.

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September 3, 2021

Unity SDK 1.6.0

Updates

  • MessageCanvas replaced with MessagePanel for flexible use.

  • WebView is called on a prefab which can be added via Game Object/UI/WebView Canvas menu.

  • WebView example scene updated.

Added

  • Added OnAvatarImported callback to avatar loader, to receive the gameobject before it is processed.

Fixed

  • File name and typo fixes.

Removed

  • MessageCanvas removed. Unsupported cases are covered by a message panel.

  • webview.html is removed.

August 19, 2021

Unreal SDK 0.8.1

Fixed

  • fixed issue with regex on application build

Removed

  • removed Ready Player Me Web View due to issues with RPM Hub update

August 8, 2021

Unreal SDK 0.8.0

Added

  • support for Ready Player Me avatar shortcodes

  • minor bug fixes

June 29, 2021

Unity SDK 1.5.1

Added

  • Audio Clip support for Voice Handler.

Updates

  • Project version is updated to 2019.4.11f1 LTS.

  • Runtime Test scene has URL to an optimized avatar.

  • Animation Target files updated with models with basic mesh.

  • Animator is moved to root avatar object.

  • Avatar Armature and HipBone scale are set to 1.

Fixed

  • Typo fixes and refactoring in general.

June 16, 2021

Unity SDK 1.5.0

Added

  • Support for loading avatars from short codes.

  • WebView menu window for editing partner subdomain in webview.html

Updates

  • General refactoring.

  • RPM website updated to Unity SDK.

  • VoiceHandler supports beard and teeth mesh.

Fixed

  • Animations not exporting correctly in the second time.

  • WebView IOS permissions issues.

  • WebView SSL Issue on Android.

  • WebView does not send URL after window is restarted.

June 14, 2021

Unreal Engine SDK 0.7.0

Fixed

  • Crash when loading half-body avatars

Updated

  • Refactor of example blueprint

  • Check for missing metadata fields

May 28, 2021

Unity SDK 1.4.3

Added

  • Variable caching for Avatar Loader window.

  • Reveal Animations Folder button to Avatar Loader window.

  • Support for auto assigning animation files avatars during import.

  • WebView no internet connection case cover.

Updated

  • Animation target FBX files for V2 avatars are updated.

  • WebView plugin is refactored and code is cleaned up.

Fixed

  • IOS WebView not receiving glb URL.

  • Asset import order conflict between animation and animation target files fixed.

  • Animation Controllers losing animation references fixed.

Removed

  • MacOS support for WebView due to working only partially.

May 20, 2021

Unreal Engine SDK 0.6.0

Added

  • Temporary workaround in glTFSkeletalMeshImporter for morph targets naming clash

  • Include headers to ReadyPlayerMeFunctionLibrary.cpp to fix android build errors

Unity SDK 1.4.1

Updated

  • Refactored eye and mouth movement scripts

Fixed

  • Eye and animation handler now working for avatars with texture atlas

May 11, 2021

Unity SDK 1.4.0

Added

Fixed

  • Mouth Open blendshape index detection issue in VoiceHandler component is fixed.

  • Asset Post-processor animation target file folder name causing all animation folders to be processed as humanoid, fixed

Download the latest version of Unity SDK from our releases page.

May 10, 2021

Added

  • Support for texture atlasing, bringing single draw call avatars. For more details, see texture atlasing.

Single draw call full-body avatar

May 4, 2021

Unreal Engine SDK 0.5.0

Added

  • Support for the new V2 avatars with updated rigs and new outfits

  • Backwards compatibility with the V1 rig

  • Support and for retrieving generated AvatarMetaData (.json)

Download the latest Unreal Engine SDK from our releases page.

April 29th, 2021

Wardrobe update! (V2 outfits) V2 full-body outfits fix bugs present in earlier versions of full-body skeletons and introduce more outfits to Ready Player Me.

We also added a lot of improvements to our existing outfits, like more natural-looking hands, better shoulder deformations and more.

April 21st, 2021

UnitySDK 1.3.1

We've updated full-body avatars rigs, removing issues with upside-down hip bones and improving skin weights. In order to take advantage of the improved full-body rigs, updating to the latest UnitySDK is advised.

Download the latest SDK from our releases page.

Added

  • Animation Avatar Target files for V2 outfit rigs.

  • Fetching avatar metadata such as outfit version, outfit gender and body type.

Fixed

  • GLTFUtility Experimental Asset Importer namespace fix for 2020.1 or newer versions.

April 12th, 2021

UnitySDK 1.3.0

Download the latest SDK from our releases page.

Added

  • Runtime loading of avatars

  • GLTFUtility optimizations for faster avatar loading

Fixed

  • Fixes avatar loading for Android builds for Oculus Quest/Quest 2

Docs

April 7th, 2021

Added

  • We now have a dedicated page for partner applications 🎉 Head over to /partners to see apps and games integrated with Ready Player Me.

  • We added contextual error messages to help you out in case an avatar wasn't created from a submitted photo.

  • Customization items can now be scrolled by click-dragging on desktop browsers. This brings critical usability improvements to UI interactions when using Ready Player Me with browsers in Unity or other game engines.

April 5th, 2021

Added

  • It is now possible to export an avatar to select partners without visiting the partner subdomain. Find the new options after hitting the Done button when creating an avatar via https://readyplayer.me/avatar.

Fixed

  • It is now possible to create an avatar while in incognito mode and using Ready Player Me within an iframe. Due to browser restrictions, however, avatar data in those sessions cannot be saved.