Product Updates
Ready Player Me changelog for new features and general improvements.

Product Newsletter

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October 14, 2021

Unreal SDK 0.10.0

Added

    Basic shortcode URL Validation

Changed

    updated full-body reference skeleton mesh and blueprint

Removed

    support for old avatars with V1 skeleton

Fixed

    errors from invalid shortcode URL's for full-body avatars

October 08, 2021

Unity SDK 1.7.0

Changed

    layout and styles for Ready Player Me custom editor windows

Added

    FAQ button to custom editor windows

September 3, 2021

Unity SDK 1.6.0

Updates
    MessageCanvas replaced with MessagePanel for flexible use.
    WebView is called on a prefab which can be added via Game Object/UI/WebView Canvas menu.
    WebView example scene updated.
Added
    Added OnAvatarImported callback to avatar loader, to receive the gameobject before it is processed.
Fixed
    File name and typo fixes.
Removed
    MessageCanvas removed. Unsupported cases are covered by a message panel.
    webview.html is removed.

August 19, 2021

Unreal SDK 0.8.1

Fixed

    fixed issue with regex on application build

Removed

    removed Ready Player Me Web View due to issues with RPM Hub update

August 8, 2021

Unreal SDK 0.8.0

Added

    support for Ready Player Me avatar shortcodes
    minor bug fixes

June 29, 2021

Unity SDK 1.5.1

Added

    Audio Clip support for Voice Handler.

Updates

    Project version is updated to 2019.4.11f1 LTS.
    Runtime Test scene has URL to an optimized avatar.
    Animation Target files updated with models with basic mesh.
    Animator is moved to root avatar object.
    Avatar Armature and HipBone scale are set to 1.

Fixed

    Typo fixes and refactoring in general.

June 16, 2021

Unity SDK 1.5.0

Added

    Support for loading avatars from short codes.
    WebView menu window for editing partner subdomain in webview.html

Updates

    General refactoring.
    RPM website updated to Unity SDK.
    VoiceHandler supports beard and teeth mesh.

Fixed

    Animations not exporting correctly in the second time.
    WebView IOS permissions issues.
    WebView SSL Issue on Android.
    WebView does not send URL after window is restarted.

June 14, 2021

Unreal Engine SDK 0.7.0

Fixed
    Crash when loading half-body avatars
Updated
    Refactor of example blueprint
    Check for missing metadata fields

May 28, 2021

Unity SDK 1.4.3

Added

    Variable caching for Avatar Loader window.
    Reveal Animations Folder button to Avatar Loader window.
    Support for auto assigning animation files avatars during import.
    WebView no internet connection case cover.

Updated

    Animation target FBX files for V2 avatars are updated.
    WebView plugin is refactored and code is cleaned up.

Fixed

    IOS WebView not receiving glb URL.
    Asset import order conflict between animation and animation target files fixed.
    Animation Controllers losing animation references fixed.

Removed

    MacOS support for WebView due to working only partially.

May 20, 2021

Unreal Engine SDK 0.6.0

Added

    Temporary workaround in glTFSkeletalMeshImporter for morph targets naming clash
    Include headers to ReadyPlayerMeFunctionLibrary.cpp to fix android build errors

Unity SDK 1.4.1

Updated

    Refactored eye and mouth movement scripts

Fixed

    Eye and animation handler now working for avatars with texture atlas

May 11, 2021

Unity SDK 1.4.0

Added
Fixed
    Mouth Open blendshape index detection issue in VoiceHandler component is fixed.
    Asset Post-processor animation target file folder name causing all animation folders to be processed as humanoid, fixed
Download the latest version of Unity SDK from our releases page.

May 10, 2021

Added
    Support for texture atlasing, bringing single draw call avatars. For more details, see texture atlasing.
Single draw call full-body avatar

May 4, 2021

Unreal Engine SDK 0.5.0

Added
    Support for the new V2 avatars with updated rigs and new outfits
    Backwards compatibility with the V1 rig
    Support and for retrieving generated AvatarMetaData (.json)
Download the latest Unreal Engine SDK from our releases page.

April 29th, 2021

Wardrobe update! (V2 outfits) V2 full-body outfits fix bugs present in earlier versions of full-body skeletons and introduce more outfits to Ready Player Me.
We also added a lot of improvements to our existing outfits, like more natural-looking hands, better shoulder deformations and more.

April 21st, 2021

Unity SDK 1.3.1

We've updated full-body avatars rigs, removing issues with upside-down hip bones and improving skin weights. In order to take advantage of the improved full-body rigs, updating to the latest UnitySDK is advised.
Download the latest SDK from our releases page.
Added
    Animation Avatar Target files for V2 outfit rigs.
    Fetching avatar metadata such as outfit version, outfit gender and body type.
Fixed
    GLTFUtility Experimental Asset Importer namespace fix for 2020.1 or newer versions.

April 12th, 2021

UnitySDK 1.3.0

Download the latest SDK from our releases page.

Added

    Runtime loading of avatars
    GLTFUtility optimizations for faster avatar loading

Fixed

    Fixes avatar loading for Android builds for Oculus Quest/Quest 2

Docs

April 7th, 2021

Added

    We now have a dedicated page for partner applications 🎉 Head over to /partners to see apps and games integrated with Ready Player Me.
    We added contextual error messages to help you out in case an avatar wasn't created from a submitted photo.
    Customization items can now be scrolled by click-dragging on desktop browsers. This brings critical usability improvements to UI interactions when using Ready Player Me with browsers in Unity or other game engines.

April 5th, 2021

Added

    It is now possible to export an avatar to select partners without visiting the partner subdomain. Find the new options after hitting the Done button when creating an avatar via https://readyplayer.me/avatar.

Fixed

    It is now possible to create an avatar while in incognito mode and using Ready Player Me within an iframe. Due to browser restrictions, however, avatar data in those sessions cannot be saved.
Last modified 7d ago